Virtual Reality (VR) is
an effective (Indovina et al.,
2018) and safe (Tashjian et al.,
2017) complimentary pain
management therapy. Studies
have confirmed the effectiveness
of interventions (Austin
and Siddall, 2019; Indovina et
al., 2018; Chirico et al., 2016).
VR has passed through the
hype cycle and will continue
to exist in the treatment of
pain. By stimulating the visual,
auditory and proprioceptive
senses, VR provides patients
with the ability to manage
chronic pain through distraction,
focus-shift and/or to increase
their skills to modulate
the processing of pain sensations.
All of these mechanisms
have been evaluated by Pourmand
et al. (2018) in nine
studies (published from 2013-
2017).
The difference in the sustainable
effect of pain reduction
through Virtual Reality lies in
software design (Ahmadpour
et al., 2019). Research has
shown that the effectiveness of
VR analysis interventions varies
greatly by the
degree to which the patient
trains by using the emotional
brain. Reducept teaches patients
about pain through virtualization
of their own bodies,
but to be truly effective, patients
use cognitive techniques
in a playful way to train the
brain themselves. This makes
Reducept unique in this context.
In the Netherlands, over 18%
of the population experiences
moderate to severe pain that
continues for more than 3